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Four Humours 2 Players Rules for solo and cooperative

SKU: 21482679724

4.1
USD46.00 USD88.00

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Description

Rules for solo and cooperative Campaign play

then replace the current expedition with the one shown on the card

By January 1918

your good ratings will unlock new abilities

Players take actions based on the forest tokens they flip over each turn

Four Humours 2 Players Rules for solo and cooperativeMedieval pharmacists influence the kingdom with bluffing and deduction. 1 6 Players 45 60 Mins Ages 10+ Features: Area Majority Influence, Deduction, Modular Board, Network and Route Building, Pattern Building Description: In Four Humours, you are a doctor in medieval times, and everyone knows that your personality is determined by an imbalance of your bodily fluids, a. k. a., the four humours: Choleric (Yellow bile) Goal oriented, decisive,

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